The Development of a Structural Model of Internet Game Addiction in Male Adolescents, Based on Behavioral Inhibition/Activation Systems with the Mediation Role of Perceived Stress

Description

The purpose of the present study was to investigate the development of a structural model of internet game addiction in male adolescents, which was constructed on the basis of behavioral inhibition/activation systems and mediated by perceived stress. The research is descriptive-correlation. The statistical population was male pupils in Tehran city in year academic 2023-2024. A random cluster sampling method was employed to select 500 students as the sample size. Data collection tools include the internet gaming disorder questionnaire (IGDQ), behavioral inhibition system/behavioral activation system scales (BIS/BAS Scales) and perceived stress scale (PSC). Data were analyzed using Pearson correlation and structural equation modeling. The data analysis software was SPSS and AMOS version 28. The results demonstrated that the direct effect of behavioral inhibition/activation systems and perceived stress were significant on internet game addiction. Additionally, the findings indicated that perceived stress played a mediating role in the relationship between behavioral inhibition/activation systems and internet game addiction. The results of this research suggest that the relationship between these variables should be taken into consideration in interventions for internet game addiction in students. It is recommended that the relationship between these variables be considered in interventions for internet game addiction in students, and that attention to inhibition/activation systems and perceived stress can significantly contribute to the reduction of adolescent internet game addiction, as indicated by the results of this research.

Authors

DOI: 10.22059/japr.2025.376475.644925

Publication Date: 2026-03-30

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